![]() ![]() These opinions are an indicator of how easily you can rule over and interact with them, with dozens of factors at play. ![]() Every character in the game has an opinion of you displayed as a single number, ranging from 100 (glowing adoration) to -100 (bitter hatred). The way you deal with these subordinates is a critical part of your success because what makes Crusader Kings II special is its focus on the value of personal relationships. Each has its advantages and disadvantages: picking a powerful empire grants you more military and financial resources, but it also saddles you with a collection of barons, dukes, and counts whose ambitions aren't always aligned with your own. After you choose a starting point somewhere between 10, you play as any head of state from the ruler of the Holy Roman Empire to the king of a tiny territory long since absorbed by a larger nation. ![]() Your job is simply to take the patchwork of feudal states that comprise Europe and the Mediterranean during the Middle Ages and expand your power however you wish. ![]() There's no tangible goal to be found in Crusader Kings II. ![]()
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